Our Process

Research Objectives

  • To build on practical hands­-on experience working with projection mapping to create an immersive multimedia space for live events.
  • Gaining artist feedback on the potential of using wearable technologies to harness live data out of the body in the context of performative art.

Our 4-Point Methodology

A. Environmental Scan

Examining the various techniques of artists, academics and other designers that have used projection mapping and live­data harnessing technologies to augment performative art (environmental scan).

B. Grounded Theory

From the create a framework of how different visual components, cinematography techniques and sensorial inclusion via interactive art mesh with the enhancement of affective narration in performative art.

C. Rapid Prototyping

Aim to explore the capabilities of various VJ softwares vis­a­vis edge blending, mapping, live filter triggers, MIDI sound interactivity, live video feeds, and workflow with After Effects, Cinema 4D and FCPX.

D. Reflective Practise

Documentation, and peer/industry feedback.

Expected Outcomes

A better understand of the projection mapping workflow, in terms of what techniques work and which do not. Also learning how to incorporate mapping into a bigger production, such as a live event that includes one than one stage and various types of performers.